Posts tagged GTA IV

Why Carmack’s iPhone Visual Tour De Force Will Flop

Two words, “Battery Life.”

I have no doubts about Mr. Carmack’s technical ability. His games defined ‘cutting edge’ graphics on the PC for many years. But even he can’t fight against the biggest weakness of the iPhone, a short battery life.
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Why Sky High Development Budget is Good for Publishers

The cost of developing a game has increased exponentially over the past few years. The first game I worked, ‘The Punisher,’ had a development budget of six million dollars. I would say that’s in the middle range of development cost during that time.

Nowadays, just marketing a high profile game will cost that much, with twenty million dollars being a reasonable estimate for the development cost of a competitive console title.

Many developers have remarked on this huge increase and thinks it is bad for the industry, however I believe that big budget titles plays right into the hands of large publishers.
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The Economic of Video Games : the royalty question

New York Times recently ran a story about how the voice actor for the protagonist in Grand Theft Auto IV only earned $100k for his work while the game has already grossed over $600 million.

So how does the games industry reward the people who made the games? The short answer is not well. Compensation really depends on the company you work for, as there is no industry wide standard. For the three games I’ve worked on, I’ve receive around $50k in total bonuses , while the games have sold over 5 million copies total, or a gross of around $300 million.

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