The cost of developing a game has increased exponentially over the past few years. The first game I worked, ‘The Punisher,’ had a development budget of six million dollars. I would say that’s in the middle range of development cost during that time.

Nowadays, just marketing a high profile game will cost that much, with twenty million dollars being a reasonable estimate for the development cost of a competitive console title.

Many developers have remarked on this huge increase and thinks it is bad for the industry, however I believe that big budget titles plays right into the hands of large publishers.
More >