Posts tagged Valve

Make Better Games by Reducing Interactivity

Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage?

Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options from the main in-game menu and placing them into the UI of machines you interacted with instead.
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Making Flash Games into a Platform

Today, I finally announced a project I’ve been working on. It is a service called “AlwaysOn SaveGames” that provide remote storage of save data similar to Valve’s SteamCloud but open to Flash developers. You can read the announcement for more details, or the about page for an overview of what I am trying to provide.

This post is about why I created the service.
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